I happened to catch a presentation on craft in America on PBS.
These artists are producing designed experience.
The method is not what I expected.
My preference is to conceive an object and execute it. Do the preparatory work first, build the object with pencil and paper. solve the problems before setting tool to material. If the result is unsatisfactory, figure out how and attack that aspect. In general do not try to directly save an unsatisfactory
solution. Fix the concept first.
This was not the method I saw in most cases. These people were deeply involved with evolutionary process. Try something. Try something else.
When the effect is the desired one, do more or different for a better result.
Repeatability is considered an enemy.
The result is collectables, individually precious.
Just a statement of fact.
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